Titre
Passion or addiction? Correlates of healthy versus problematic use of videogames in a sample of French-speaking regular players
Type
article
Institution
Externe
Périodique
Auteur(s)
Deleuze, Jory
Auteure/Auteur
Long, Jiang
Auteure/Auteur
Liu, Tie-Qiao
Auteure/Auteur
Maurage, Pierre
Auteure/Auteur
Billieux, Joël
Auteure/Auteur
Liens vers les personnes
ISSN
0306-4603
Statut éditorial
Publié
Date de publication
2018
Volume
82
Première page
114
Dernière page/numéro d’article
121
Peer-reviewed
Oui
Langue
anglais
Résumé
A criticism of current diagnostic approaches to gaming disorder is that they fail to take into account that high
and repeated engagement is not problematic per se, nor is it necessarily associated with adverse consequences.
To tackle this controversy, we used Confirmatory Factor Analysis (CFA) to test, in regular gamers (N=268),
whether high (but healthy) engagement can be distinguished from problematic engagement by using the
Addiction-Engagement Questionnaire (Charlton & Danforth, 2007). We then tested whether differential relationships
exist between the engagement and addiction constructs, DSM-5 criteria for Internet gaming disorder
(IGD), and psychological factors linked to gaming use and misuse (self-reported impulsivity, motives to play, and
depression). Results indicated that a model holding engagement and addiction as two distinct, but related,
constructs fits the data well. Second, we showed that although both constructs are linked to the number of IGD
criteria endorsed, the relationship is more pronounced for the addiction construct. Third, a differential pattern of
correlations was observed with the other study variables, further supporting the need to distinguish the two
constructs. Our study emphasizes that research is needed to refine the diagnostic approach to gaming disorder to
avoid conflating healthy passion with pathological behavior.
and repeated engagement is not problematic per se, nor is it necessarily associated with adverse consequences.
To tackle this controversy, we used Confirmatory Factor Analysis (CFA) to test, in regular gamers (N=268),
whether high (but healthy) engagement can be distinguished from problematic engagement by using the
Addiction-Engagement Questionnaire (Charlton & Danforth, 2007). We then tested whether differential relationships
exist between the engagement and addiction constructs, DSM-5 criteria for Internet gaming disorder
(IGD), and psychological factors linked to gaming use and misuse (self-reported impulsivity, motives to play, and
depression). Results indicated that a model holding engagement and addiction as two distinct, but related,
constructs fits the data well. Second, we showed that although both constructs are linked to the number of IGD
criteria endorsed, the relationship is more pronounced for the addiction construct. Third, a differential pattern of
correlations was observed with the other study variables, further supporting the need to distinguish the two
constructs. Our study emphasizes that research is needed to refine the diagnostic approach to gaming disorder to
avoid conflating healthy passion with pathological behavior.
PID Serval
serval:BIB_F9A5668734F6
PMID
URL éditeur
Date de création
2020-01-10T08:30:41.313Z
Date de création dans IRIS
2025-05-21T07:20:54Z
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Nom
Deleuze_AB_2018.pdf
Version du manuscrit
published
Taille
623.89 KB
Format
Adobe PDF
PID Serval
serval:BIB_F9A5668734F6.P001
Somme de contrôle
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