Titre
Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
Type
article
Institution
Externe
Périodique
Auteur(s)
Blasi, Maria Di
Auteure/Auteur
Giardina, Alessandro
Auteure/Auteur
Giordano, Cecilia
Auteure/Auteur
Coco, Gianluca Lo
Auteure/Auteur
Tosto, Crispino
Auteure/Auteur
Billieux, Joël
Auteure/Auteur
Schimmenti, Adriano
Auteure/Auteur
Liens vers les personnes
ISSN
2062-5871
Statut éditorial
Publié
Date de publication
2019
Volume
8
Numéro
1
Première page
25
Dernière page/numéro d’article
34
Peer-reviewed
Oui
Langue
anglais
Résumé
Background: A positive relationship between problematic gaming and escapism motivation to play video games has
been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions.
However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic
gaming patterns. Methods: Difficulties in emotion regulation, escapism, and problematic involvement with video
games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was
used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic
gaming. Results: Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives
and problematic gaming, and that escapism partially mediated this relationship. Conclusion: Our findings support the
view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with
adverse emotional experiences.
been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions.
However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic
gaming patterns. Methods: Difficulties in emotion regulation, escapism, and problematic involvement with video
games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was
used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic
gaming. Results: Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives
and problematic gaming, and that escapism partially mediated this relationship. Conclusion: Our findings support the
view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with
adverse emotional experiences.
Sujets
PID Serval
serval:BIB_7F0BD639B871
PMID
URL éditeur
Open Access
Oui
Date de création
2020-01-10T08:30:30.196Z
Date de création dans IRIS
2025-05-20T21:05:40Z
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Nom
Blasi_JBA_2019.pdf
Version du manuscrit
published
Licence
https://creativecommons.org/licenses/by-nc/4.0
Taille
364.78 KB
Format
Adobe PDF
PID Serval
serval:BIB_7F0BD639B871.P001
Somme de contrôle
(MD5):7eaa395b838077f7cd6976752021297a