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  4. Feasibility and acceptability of a serious game to study the effects of environmental distractors on emergency room nurse triage accuracy: A pilot study.
 
  • Détails
Titre

Feasibility and acceptability of a serious game to study the effects of environmental distractors on emergency room nurse triage accuracy: A pilot study.

Type
article
Institution
UNIL/CHUV/Unisanté + institutions partenaires
Périodique
International Emergency Nursing  
Auteur(s)
Assunta, F.
Auteure/Auteur
Matteo, A.
Auteure/Auteur
Séverine, V.
Auteure/Auteur
Guy, S.
Auteure/Auteur
Aurélien, K.
Auteure/Auteur
Oriana, K.P.
Auteure/Auteur
Dominique, J.
Auteure/Auteur
Josette, S.
Auteure/Auteur
Olivier, H.
Auteure/Auteur
Jérome, P.
Auteure/Auteur
Philippe, D.
Auteure/Auteur
Liens vers les personnes
Hugli, Olivier William  
Liens vers les unités
Urgences  
PMU/UNISANTE  
ISSN
1878-013X
Statut éditorial
Publié
Date de publication
2024-09
Volume
76
Première page
101504
Peer-reviewed
Oui
Langue
anglais
Notes
Publication types: Journal Article ; Randomized Controlled Trial
Publication Status: ppublish
Résumé
Emergency triage, which involves complex decision-making under stress and time constraints, may suffer from inaccuracies due to workplace distractions. A serious game was developed to simulate the triage process and environment. A pilot study was undertaken to collect preliminary data on the effects of distractors on emergency nurse triage accuracy.
A 2 × 2 factorial randomized controlled trial (RCT) was designed for the study. A sample of 70 emergency room nurses was randomly assigned to three experimental groups exposed to different distractors (noise, task interruptions, and both) and one control group. Nurses had two hours to complete a series of 20 clinical vignettes, in which they had to establish a chief complaint and assign an emergency level.
Fifty-five nurses completed approximately 15 vignettes each during the allotted time. No intergroup differences emerged in terms of triage performance. Nurses had a very favorable appreciation of the serious game focusing on triage.
The results show that both the structure of our study and the serious game can be used to carry out a future RCT on a larger scale. The lack of a distractor effect raises questions about the frequency and intensity required to find a significant impact on triage performance.
Sujets

Humans

Pilot Projects

Triage/methods

Female

Male

Emergency Service, Ho...

Adult

Nurses/psychology

Middle Aged

Feasibility Studies

Emergency Nursing

Decision-making

Emergency nursing

Gamification

Interruptions

Patient safety

Quality improvement

Triage accuracy

PID Serval
serval:BIB_68DEFD0540A4
DOI
10.1016/j.ienj.2024.101504
PMID
39159597
WOS
001298019100001
Permalien
https://iris.unil.ch/handle/iris/57302
Open Access
Oui
Date de création
2024-08-26T08:44:58.066Z
Date de création dans IRIS
2025-05-20T15:16:37Z
Fichier(s)
En cours de chargement...
Vignette d'image
Nom

39159597.pdf

Version du manuscrit

published

Licence

https://creativecommons.org/licenses/by-nc-nd/4.0

Taille

1.11 MB

Format

Adobe PDF

PID Serval

serval:BIB_68DEFD0540A4.P001

URN

urn:nbn:ch:serval-BIB_68DEFD0540A43

Somme de contrôle

(MD5):9bea2edc3fc85b61d1f77fc5159d156d

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