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  4. Prevalence of problematic Internet use and problematic gaming in Spanish adolescents
 
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Titre

Prevalence of problematic Internet use and problematic gaming in Spanish adolescents

Type
article
Institution
UNIL/CHUV/Unisanté + institutions partenaires
Périodique
Psychiatry Research  
Auteur(s)
Nogueira-López, Abel
Auteure/Auteur
Rial-Boubeta, Antonio
Auteure/Auteur
Guadix-García, Ignacio
Auteure/Auteur
Villanueva-Blasco, Víctor J.
Auteure/Auteur
Billieux, Joël
Auteure/Auteur
Liens vers les personnes
Billieux, Joël  
Nogueira Lopez, Abel  
Liens vers les unités
CARLA - Laboratoire d'étude des processus de régulation cognitive et affective  
Médecine des addictions  
Institut de psychologie (IP)  
ISSN
0165-1781
Statut éditorial
Publié
Date de publication
2023-08
Volume
326
Première page
115317
Peer-reviewed
Oui
Langue
anglais
Notes
Publication types: Journal Article ; Research Support, Non-U.S. Gov't
Publication Status: ppublish
Résumé
Epidemiological studies on problematic Internet use and problematic gaming conducted so far have mainly been carried out with unrepresentative and self-selected convenience samples, resulting in unreliable prevalence rates. This study estimates the prevalence of problematic Internet use and problematic gaming in a large sample of Spanish adolescents (N = 41,507) and identifies risk and protective factors for these risky behaviours. Data were collected online using the Adolescent Problem Internet Use Scale and the Adolescent Gaming Addiction Scale. Using a cut-off approach with measurement instruments inspired by the DSM-5 framework, we found a prevalence of 33% for problematic Internet use and 3.1% for problematic gaming. With a more conservative approach inspired by the ICD-11 framework, prevalence rates decreased to 2.98% for problematic Internet use and 1.8% for problematic gaming. Female gender, higher parents' education, elevated Internet connection time, reporting being online after midnight and using the mobile phone in class predicted problematic Internet use; whereas male gender, "living situation" where families do not have a traditional structure or stable environment, elevated Internet connection time and reporting using the mobile phone in class predicted problematic gaming. A cut-off approach involving scales that recycle substance use criteria (as in the DSM-5) over-pathologize Internet use and gaming behaviours. In contrast, the ICD-11 approach seems to provide more realistic and reliable prevalence rates.
Sujets

Addictive behaviors

DSM-5

Gaming disorder

ICD-11

Internet addiction

Over-pathologisation

Prevalence

Problematic gaming

Problematic internet ...

Psychiatry and Mental...

PID Serval
serval:BIB_FA0F2E72B1A5
DOI
10.1016/j.psychres.2023.115317
PMID
37352749
WOS
001035153600001
Permalien
https://iris.unil.ch/handle/iris/254111
Open Access
Oui
Date de création
2023-06-22T13:39:03.463Z
Date de création dans IRIS
2025-05-21T06:55:30Z
Fichier(s)
En cours de chargement...
Vignette d'image
Nom

Nogueira-Lopez_PR_2023.pdf

Version du manuscrit

published

Licence

https://creativecommons.org/licenses/by/4.0

Taille

1.57 MB

Format

Adobe PDF

PID Serval

serval:BIB_FA0F2E72B1A5.P001

URN

urn:nbn:ch:serval-BIB_FA0F2E72B1A56

Somme de contrôle

(MD5):d56a8a6dc713f72be49ae199a460fd68

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